He tells me about the Kerbal community and how they've been generally helpful in the past. | Private DivisionĮven multiplayer, a new feature for the series, is something Simpson hopes can facilitate the learning process. 'Oh, that's what an orbit is.'" We haven't seen much of Kerbal Space Program 2 so far. "If I show what a gravity turn looks like, you get it in 10 seconds. "It turns out, for example, that if I describe a gravity turn to you, that sounds complicated," Simpson says. Visuals, especially, can make a big difference. They've even been putting new team members through their "tutorial rigamarole" when they join, and he's optimistic about it. To that end, Simpson says they have "fundamentally overhauled" the first-time player experience in Kerbal Space Program 2, to help teach seemingly tough concepts about rockets and space travel to newcomers. The learning process in Kerbal Space Program often happens through iterative failure, and the Kerbal Space Program 2 team celebrates failure. "If you manage to get off the pad, you're on the way," he says. Simpson takes it a step further, saying crashing is being good at that. "We want people when they say, 'Ah, Kerbal Space Program, I'm not good at that,' we'd rather people say that with a smile." "Most people are looking for success when they play a game," Cook says. Finding joy in those moments is still important moving forward into the sequel. It's not uncommon for most players' first rockets to barely leave the launch pad, much less land on anything (on purpose, at least). | Squad/Private DivisionĪs much as Kerbal is about rocket science and learning, it's also about failure. Kerbal Space Program is all about failure. ![]() Establishing forward outposts and even new launch pads lets you establish permanent footholds in the vast vacuum of the universe. Kerbal Space Program 2's expanding on the first Kerbal game by, among other things, exploring colony building. We had passionate meetings about the pronunciation of the word 'Mun.' "īoth declined to specifically comment on how staffing had changed in the move, though Simpson says that Kerbal fans would recognize some "familiar faces" in the team's feature updates. "Obviously we've been in contact with those guys since the very beginning of the development of this project. "Coming into frequent contact with the guys on is probably, through osmosis, kind of bringing us into similar headspaces," Simpson says. When I ask Simpson about how the move has affected development of the project at the currently unnamed studio, he says it's been "unexpectedly smooth." It's pulled down communication barriers between the new studio and Squad, the studio currently working on the first Kerbal Space Program, allowing them to collaborate on development and help on things like part assets. ![]() determined that the best way to do that was to have an in-house development studio to make sure everybody was on the same page about getting out that product that we want to deliver to people." "Everybody was very excited at the announcement, and we want to deliver on the promise and expectations of players. ![]() "In the end, what we want, and what our players want, is for the absolute best version of Kerbal Space Program 2, highest quality game," says Cook. We sat down with Simpson and executive producer on the franchise Michael Cook at PAX East 2020 to discuss how the shift has affected the project. So far, it's confirmed that studio head Jeremy Ables, Creative Director Nate Simpson, and Lead Producer Nate Robinson would all move from Star Theory to the new studio. Last week, Private Division announced that development of Kerbal Space Program 2 was moving to a new in-house studio in Seattle. According to publisher Private Division in August 2019, Kerbal Space Program has sold over 3.5 million units worldwide since its full release on PC in 2015. The quirky 2011 space flight simulator found a balance between actual rocket science and hilarious accidents. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team.Ĭreating a sequel to Kerbal Space Program can seem daunting. This article first appeared on USgamer, a partner publication of VG247.
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